Cookie Consent by Free Privacy Policy website Merge Games - Ian Atherton introduces the team behind Crimson Keep
ottobre 25, 2017 - Merge Games

Merge Games - Ian Atherton introduces the team behind Crimson Keep

Comunicato Stampa disponibile solo in lingua originale. 

Hey everyone, I’m #ianatherton. I’m the artist and lead designer on #crimsonkeep. If you haven’t heard of our game before (that’s pretty likely) I’ll sum it up for you. It’s a first person action RPG with randomly generated areas and permanent death. You could call it a roguelike, or a roguelite, and in fact a lot of the design elements of the game have come out of classic roguelikes like Dungeon Crawl: Stone Soup. I’ll go into more depth with what inspired the game in a future post. For now, let’s get to know the team.
Starting in 2014 or so I’ve been working with a musician named Matt Oglesby, he started helping me on a horror game that didn’t really go anywhere, aided me in various game jams, and eventually got on board to do the music and some sound design for Crimson Keep! He’s been great to work with, and has recently gone full-time music composer/producer, so look forward to seeing more great work from him, both in our game and others.
And well, as I mentioned at the start of this post, I’m Ian. I’ve been doing mostly 3d artwork in the indie game scene since 2012, the first game that had my art on #steam was Malevolence: The Sword of Ahkranox, so shoutout to those guys! Since then I’ve done art and design on games like Fjall (a puzzle platformer) and Shoppe Keep (a merchant sim). In 2015 we started work on #crimsonkeep, and we’re excited to let it loose upon the questing masses."

More information on the press release