We see two technicians wearing virtual reality Oculus glasses in a large empty room. One is wearing gloves and the other is manning the controls. One reaches out to touch something in midair, the other crouches down and they both walk around in circles. We can’t see it, but they’re analysing the car that will be displayed in a few days at the Paris Motor Show. “What do you think about the different wheel?” “It’s fine, perfect” they both conclude.
Just as in the medical, scientific or videogame sectors, virtual reality is also essential in the #auto industry, and is a technology that #seat has been using for the last 20 years: “It helps us optimise our production processes and accurately visualise the product we’re going to manufacture” says Javier Díaz, head of the #seat Prototype Centre. More specifically, the use of this technology has reduced by 30% the production time of prototypes, the stage prior to the launch of a car.
The difference has been substantial. Before, tables measuring more than 10 metres
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